Part 01. Introduction
Lecture and discussion about 3D and virtual worlds.
What are the seminal chracteristics of such environments?
What are the techniques employed to produce them?
How to introduce new concepts and what is the opportunity to study them? Within this part, we also show examples and explore types of projects to produce.
Monday 06
• Slides and notes of the course:
PDF [ 23.5 Mb]
• Practices with
Alice 2.2:
exercices in class |
download sw
• Supporting reading: Pervasive Virtual Worlds
PDF [ 168 Kb ]
by Reyes, E, published in
Metaplasticity of Virtual Worlds
(ed. Gianluca Mura), Hershey, PA: IGI Publishing.
Part 03. Project development
Sessions dedicated to assist and conduct final projects. Students demonstrate through their proficency to work with tools in a 3D oriented fashion.
Friday 10
Students present and discuss on going projects (or ideas to develop)
Evaluation criteria for final project
•
40% idea [ Identify a nice and interesting topic that deserves development ]
•
30% design [ Think about visual metaphors, aesthetics, colors, visual techniques. Design must cope with your idea ]
•
30% use of software [ integrate at least 3 tools ]
Due
January 3rd, 2011 via e-mail to
everardo.reyes@itesm.mx. Note that possible changes may apply.