3D and Virtual Worlds

Everardo Reyes | eve.reyes@gmail.com
06.12.10 - 10.12.10
M2 Image, Interactivity, International

Part 01. Introduction

Lecture and discussion about 3D and virtual worlds.
What are the seminal chracteristics of such environments?
What are the techniques employed to produce them?
How to introduce new concepts and what is the opportunity to study them? Within this part, we also show examples and explore types of projects to produce.

Monday 06

• Slides and notes of the course: PDF [ 23.5 Mb]
• Practices with Alice 2.2: exercices in class | download sw
• Supporting reading: Pervasive Virtual Worlds PDF [ 168 Kb ]
   by Reyes, E, published in Metaplasticity of Virtual Worlds
   (ed. Gianluca Mura), Hershey, PA: IGI Publishing.

Part 02. Production techniques

Hands-on sessions to practice the use of software to create digital content. Special focus is given to 3D software and open source tools.

Tuesday 07

• Practices with Context Free: exercices in class | download sw
• Practices with Structure Synth: exercices in class | download sw
• Practices with Fiji: exercices in class | download sw

Wednesday 08

• Practices with Processing, part 1: exercices in class | download sw

Thursday 09

• Practices with Processing, part 2: exercices in class | download sw
Adobe After Effects

Friday 10

Blender
Autodesk Maya

Part 03. Project development

Sessions dedicated to assist and conduct final projects. Students demonstrate through their proficency to work with tools in a 3D oriented fashion.

Friday 10

Students present and discuss on going projects (or ideas to develop)

Evaluation criteria for final project

40% idea [ Identify a nice and interesting topic that deserves development ]
30% design [ Think about visual metaphors, aesthetics, colors, visual techniques. Design must cope with your idea ]
30% use of software [ integrate at least 3 tools ]

Due

January 3rd, 2011 via e-mail to everardo.reyes@itesm.mx. Note that possible changes may apply.